Noise Signature Extractor

Fits a compact spectral fingerprint (~32 bytes) + color ramp to a texture photo and re-synthesizes a seamless texture from just those parameters. Both outputs are copy-pastable Geoscript code for use with the spectral_noise builtin. Works best on stochastic materials: concrete, stucco, sand, soil, marble, fabric, wood grain. Structured layouts (bricks, cracks, distinct chips) won't survive — by design.

Drag + drop a texture photo here to fingerprint it.

You'll pick a square crop region + analysis resolution next.