Fits a compact spectral fingerprint (~32 bytes) + color ramp to a texture photo and
re-synthesizes a seamless texture from just those parameters. Both outputs are
copy-pastable Geoscript code for use with the spectral_noise builtin. Works
best on stochastic materials: concrete, stucco, sand, soil, marble, fabric, wood grain.
Structured layouts (bricks, cracks, distinct chips) won't survive — by design.
Drag + drop a texture photo here to fingerprint it.
You'll pick a square crop region + analysis resolution next.