Hand-drive the spectral_noise synthesizer: the texture is random noise shaped to exactly the spectrum you set below. Hover any label for an explanation. Both outputs are copy-pastable Geoscript.

synthesized 256²
tiled 2×2 (always seamless)
model spectrum (log, DC centered) ⓘ
preview size:
256px 128px 64px 32px 16px 8px 4px 2px 0.0 -0.7 -1.4 -2.1 -2.8 -3.5 -4.2 -4.9 45° 0.0 -0.7 -1.4 -2.1 -2.8 -3.5 -4.2 -4.9 90° 0.0 -0.7 -1.4 -2.1 -2.8 -3.5 -4.2 -4.9 135° 0.0 -0.7 -1.4 -2.1 -2.8 -3.5 -4.2 -4.9
color ramp (z-score positions)

No peaks. The band grid alone makes fully stochastic textures; add a peak to introduce an oriented wave (fabric ribs, wood grain).

fingerprint → spectral_noise

color ramp → color_ramp